What does MSU offer related to Graphic Design?
MSU offers degrees in Apparel & Textile Design, Art Education, Art History & Visual Culture, and Studio Art. According to the MSU Art Department's wesbite, in the Kresge Art Center, students "have ample studio space for ceramics, drawing, foundations, graphic design, painting, photography, printmaking, and screen printing, sculpture, sewing, and weaving". Outside of the classroom, there are many opportunities to mount exhibitions, interact with professionals in the field, numerous and varied internships for design students, and an active Guest Lecture Series. These opportunities help students gain experience inside and outside the classroom, while expanding their networks by talking to professionals and speakers.
What I'm leaning towards at the moment (if I end up liking the advertising classes I'm going to take this coming Fall) is just a specialization in design.
" The Specialization in Design is jointly administered by the College of Communication Arts and Sciences and the Department of Art, Art History, and Design within the College of Arts and Letters. The College of Communication Arts and Sciences is the primary administrative unit. The specialization is available as an elective to students who are enrolled in bachelor’s degree programs at Michigan State University. Students in the Department of Advertising, Public Relations and Retailing; the Department of Art, Art History, and Design; the School of Journalism; and the Department of Telecommunication, Information Studies and Media may find this specialization of particular interest."
I feel like going along the advertising route will give me a more general knowledge in bits and pieces of marketing, business, advertising, and then the specialization in design will allow me to pursue a more creative side of advertising. To be honest, I still have no idea what I'm doing, but this is looking like a very attractive option.
Thursday, April 18, 2013
Open Post: Screen Printing On the Cheap
I recently stumbled across a blog talking about this book called Screen Printing On the Cheap. I was obviously interested because screen printing looks like a whole lot of fun to learn and do. So I read up on what the book was all about. Their statement about the book is: "As educated artists, we have been conditioned to rely on making art in facilities we simply cannot afford. Screen Printing on the Cheap demonstrates a 'new school' of screen printing and makes the process more accessible to the community. In turn, screen printing makes their creative work more accessible to the masses." I'm going to buy this book. I read some reviews and it sounds like they simplified the process so that you can create a printing set-up for as cheap as possible, while still making quality prints. As a broke college kid that is interesting in learning how to screen print at least as a hobby, this book definitely sounds like a good investment. Before reading about this book, I didn't really realize that I could start printing in my garage at home. They're really appealing to a wide audience and making it easier for more people to turn their ideas into works of art.
Open Post: OBEY
After posting about Shepard Fairey's remix poster, I stumbled upon this short film that was just released about him called OBEY THE GIANT: The Shepard Fairey Story. I'd suggest anyone that's heard of OBEY or Shepard Fairey to watch it, it's only about twenty minutes and it's very well made. It tells the story of how the Andre the Giant image started out as a project in college while he was studying at Rhode Island School of Design. He started plastering these stickers everywhere he could: stop signs, walls, roads, people's backpacks, etc. He was trying anything to get this image out there. He then took it a step farther, which gained him this attention he had been seeking. Buddy Cianci, the mayor of Providence, Rhode Island who was running for re-election had a campaign billboard in town with his face on it. For a project, Fairey decided to plaster Andre's face right over Cianci's. This was covered by radio and many local newspapers, which began the OBEY phenomenon.
Before watching this, I knew that Fairey was a talented designer and was very interested in propaganda's effects on people, but I didn't know where he had gotten his start. The way it was filmed made it both very informative and inspirational. The video shows that sometimes you have to take risks to be taken serious. He's now one of the most prolific street artists and designers in the game.
Before watching this, I knew that Fairey was a talented designer and was very interested in propaganda's effects on people, but I didn't know where he had gotten his start. The way it was filmed made it both very informative and inspirational. The video shows that sometimes you have to take risks to be taken serious. He's now one of the most prolific street artists and designers in the game.
Open Post: Opening a Design Studio
In the field of graphic design, a lot of experienced designers choose to open up their own studio. I was reading an article on ComputerArts.co.uk about the essentials for opening a studio. He gives a list of 21 tips given by successful designers who are running some of the best studios around, which I've chosen a few to talk about and paraphrased below:
1 - Good Skip Hunting
Furniture is not a priority, take what you can find at liquidation sales, office closures, estate sales, etc. You'll find a lot more value for your money than at a lot of retail stores.
2 - Take the Plunge
Getting the studio and hiring workers can be very intimidating because of the financial risk at stake, but step up and take the risk, it's worth it.
3 - The Right Stuff
I'm going to use the quote from this tip by Adam Jenns, founder and managing director at Mainframe: "Don't bother starting a studio if you don't have the intention of being the best. Few people ever get there, but if you don't start out with that intention you'll get lost in a sea of one-man bands with novel company names."
4 - Find Some Natural Light
I find this one to be very important to the creative process. Studies have shown that you function a lot more efficiently when you're working in natural light than if you're trapped in a dark or poorly lit room. You're going to be spending a lot of time in there, so make it as welcoming and comfortable as possible.
5 - Gotta Have System
You need to have a good organizational system so that you can find new and old files or client information. Glenn Garriock, creative director at Atelier 1A and co-founder of FormFiftyFive, says "You never know when one of your older files or documents could come in handy to sort out a misunderstanding, or help you with your final billing." This tip is key for anyone that doesn't want to waste precious time rummaging through piles of papers to find that one address or phone number. I need to work on this tip in everyday life so that I can be more organize when it counts once I have a job.
There are plenty more tips, ranging from location to client relationships, to updating websites, but I chose these five because I thought it was more about the psychological aspect of opening up a studio. Getting prepared, being willing to compromise and prioritze different options, surrounding yourself in a comfortable setting to work, and to be organize while you work. All of these will make any job more joyous and help you look forward to coming to work everyday.
21 Tips
1 - Good Skip Hunting
Furniture is not a priority, take what you can find at liquidation sales, office closures, estate sales, etc. You'll find a lot more value for your money than at a lot of retail stores.
2 - Take the Plunge
Getting the studio and hiring workers can be very intimidating because of the financial risk at stake, but step up and take the risk, it's worth it.
3 - The Right Stuff
I'm going to use the quote from this tip by Adam Jenns, founder and managing director at Mainframe: "Don't bother starting a studio if you don't have the intention of being the best. Few people ever get there, but if you don't start out with that intention you'll get lost in a sea of one-man bands with novel company names."
4 - Find Some Natural Light
I find this one to be very important to the creative process. Studies have shown that you function a lot more efficiently when you're working in natural light than if you're trapped in a dark or poorly lit room. You're going to be spending a lot of time in there, so make it as welcoming and comfortable as possible.
5 - Gotta Have System
You need to have a good organizational system so that you can find new and old files or client information. Glenn Garriock, creative director at Atelier 1A and co-founder of FormFiftyFive, says "You never know when one of your older files or documents could come in handy to sort out a misunderstanding, or help you with your final billing." This tip is key for anyone that doesn't want to waste precious time rummaging through piles of papers to find that one address or phone number. I need to work on this tip in everyday life so that I can be more organize when it counts once I have a job.
There are plenty more tips, ranging from location to client relationships, to updating websites, but I chose these five because I thought it was more about the psychological aspect of opening up a studio. Getting prepared, being willing to compromise and prioritze different options, surrounding yourself in a comfortable setting to work, and to be organize while you work. All of these will make any job more joyous and help you look forward to coming to work everyday.
21 Tips
Monday, April 15, 2013
Reflecting and Researching
3 Things I've Learned About My Field
- No matter what you learn in a classroom in college, there is going to be so much more to learn on the job. After talking to Professor Corneal, I realized that forming relationships with clients and continuing to focus on communication with them will make the world of a difference no matter what field I go into.
- Going the extra mile will make your work remembered in the long run (or dragging 700 beds onto a beach)
- I'm still interested in it!
3 Things I've Learned About Myself as a Researcher
- I get sidetracked very easily. This isn't always a bad thing when researching, because you discover new things you weren't intending to even look for, but it can become a problem when the information strays too far from my original intentions.
- I've learned a lot from researching. Through doing this Disciplinary Literacies Blog, I have been forced to go out of my way to find out information about the graphic design field, which I might have put off, or not dug as deep, if it weren't for these assignments.
- I enjoy researching. Discovering new things and making connections to what I already know is what makes learning rewarding, and I've developed skills to help me research more efficiently and effectively.
Questions I Still Have About Graphic Design
- When can I start?
Sunday, April 14, 2013
What is Branding?
Red background, golden "M" (McDonalds)
Brown panel truck, gold logo (UPS)
"Just Do It" (Nike)
White Old English D (Detroit Tigers)
Green spartan (Michigan State University)
I was recently looking up more information on how designers work to 'brand' a client.
In graphic design, most designers and design firms are going to eventually work with 'branding' a company or organization. This means that they will need to develop a look and feel for the company so that (if it's successful branding) the company is recognizable without even seeing their actual name. This recognizable logo, catchy slogan, creative packaging, interesting website, etc has to convey the message that the company wants through choosing a theme of pictures and words that relates to the mission of the company.
Some of the different things involved in creating a brand for a company are:
-Creating a logo design
-Creating a business card design
-Creating a letterhead design
-Developing a form of packaging related to the company's product
-Typically involves a balance of sustainability, affordability and appeal
-Copywriting
-Writing slogans related to the company's message/mission
-Developing designs for advertising
-Web
-Print
-Typeface design
-Research
-Marketing
Looking into branding helped me realize the wide array of things that are involved in creating these unmistakable brands, and how interconnected marketing, advertising, packaging and graphic design are.
Brown panel truck, gold logo (UPS)
"Just Do It" (Nike)
White Old English D (Detroit Tigers)
Green spartan (Michigan State University)
I was recently looking up more information on how designers work to 'brand' a client.
In graphic design, most designers and design firms are going to eventually work with 'branding' a company or organization. This means that they will need to develop a look and feel for the company so that (if it's successful branding) the company is recognizable without even seeing their actual name. This recognizable logo, catchy slogan, creative packaging, interesting website, etc has to convey the message that the company wants through choosing a theme of pictures and words that relates to the mission of the company.
Some of the different things involved in creating a brand for a company are:
-Creating a logo design
-Creating a business card design
-Creating a letterhead design
-Developing a form of packaging related to the company's product
-Typically involves a balance of sustainability, affordability and appeal
-Copywriting
-Writing slogans related to the company's message/mission
-Developing designs for advertising
-Web
-Typeface design
-Research
-Marketing
Looking into branding helped me realize the wide array of things that are involved in creating these unmistakable brands, and how interconnected marketing, advertising, packaging and graphic design are.
Remixing Knowledge
Most people will recognize at least one of these two posters. Shepard Fairey, one of the most politically active graphic/street artists in the field right now, created both of these. The first one sports a patriotic image of 'hopeful' Barack Obama optimistically looking towards a better America. This was created in 2008 when Obama was running for office, at first independently, before it was approved by the official Obama campaign.
Now for the one on the right. There were many 'remixes' of Fairey's original poster, often mocking what they thought was Obama's 'misdirected hope', but Fairey remixed his own poster for another political cause. During the whole Occupy Movement in 2011, he designed this image. With an anonymous figure representing the "99%", it quickly became one of the iconic images of the Movement.
R - What is Hope to different people? How much has the 'Hope' campaign actually helped our country? The new image made me think of a different perspective of political and social "hope". Hope is hard to define in the context of a nation's future. Depending on who you are, there is a different attitude towards what constitutes as 'good change', and how you are effected from that change. The Occupy poster gives a voice to the 99% and shows that they're trying to reach out to politicians to give them a voice.
A - The remixed poster arranged it's ideas in the same way as the original piece. This was most likely intentional because the image was already very recognizable, and that recognition helped strengthen the message the design was trying to convey. To me, the masked figure in the new design almost has a skeptical feel to it, questioning if Obama is trying to give a sense of 'Hope' to all, or just to some.
I - The image makes you think of the Occupy Movement, and a comparison to the 'Hope' promised to them two years prior.
D - The colors make the delivery of this piece very effective. Red, white and blue: the colors of American freedom. The text "Mr. President, We Hope You're On Our Side" represents every American, of course we all hope he's on our side. But in a time of protest like the Occupy Movement, the colors and text help say, "Hear our voice, we need you now more than ever." Great design.
S - Bold and direct. Like all of Shepard Fairey's work, he's trying to make a statement. Whether that be a supportive, sarcastic, or degrading statement, all of it is bold and direct. Both posters, Obama and Occupy, have a very straight-forward message that makes you think and dig below the surface to see why he's making that statement.
Practicing Your Knowledge: PS Tutorial
Tutorial Poster
I took this blog's assignment as an opportunity to learn something new about design. I've done a few photoshop tutorials in the past, but I haven't devoted time to learning anything new recently in Photoshop. I found a tutorial on DesignInstruct.com titled How to Make a Funky Retro Music Poster in Photoshop. I've always liked this warm, nostalgic look to posters and handbills like these, so I figured I could sit down and try it out for myself. I wanted to stick with the same color scheme, so I tried to find a modern event that uses these colors. Wakarusa Music Festival uses them, so I figured I could make a poster involving their 2013 festival.
The tutorial walked you through how to drop opaque patterns into the background, how to create a vinyl record from scratch, and then superimpose the record onto a record player. I took some creative liberties throughout the tutorial and used my own drawings for the background pattern, and used a photo from a previous Wakarusa for the label on the record.
There were a lot of things that I couldn't do according to the tutorial because I don't have the same version of Photoshop, I only have Elements. There are ways to recreate the same effects, so it just took more time to get what I wanted. There are a few things I learned from this tutorial. I learned how to create a vinyl record from scratch through radial blur, noise and messing around with opacity and layers to create a glossy surface. I also realized that I need to sit down and do a lot more design tutorials because they're actually really entertaining and very helpful because you can pick and choose what effects you want to use on future projects.
The act of actually recreating an image I see is what I love about design. This can either be recreating something that has already been made, with my own little twist/remix on it, or taking a pen to paper and drawing what I see in my head. They walk you through step by steps, but they expect you have some prior experience with photoshop upon beginning the tutorial.Doing this tutorial instead of just reading about how to create something was a lot more effective. I was able to have help (to an extent, since there wasn't actually a person showing me how to do it) yet still create the original vision I had in my head, which was pretty close to what showed up below:
My Poster
Tuesday, April 2, 2013
Storm Thorgerson
Storm Thorgerson: Iconic Album Designer
I was looking up iconic graphic designers when I stumbled onto the work of designer Storm Thorgerson. He was a founding member of the art collective Hipgnosis, who designed a lot of rock album covers in the 1970's and 1980's. He did everything for real, like the cover above for A Momentary Lape of Reason by Pink Floyd. All 700 of those beds were actually set out along the beach in England for the cover shot. If he couldn't get the lighting just right, or had more ideas than he could fit into a photograph, he would mess around with it using photo-developing tricks, airbrushing color in, or making a sort of collage. Before I read about Storm, I didn't even begin to think of how labor-intensive it was for him to produce these images. Photo editing programs aren't easy to use, but they sure do take a lot less time that the way he did it. This, personally, is very inspirational. His techniques were photoshop before photoshop. From the perspective of a designer, there are many benefits from technological advances. Saving time and money are some of the biggest benefits I can think of. But it's really impressive to me that somebody can take a concept in their head, and then put in the effort of trucking 700 beds onto a rural beach just to realize his vision. This man is passionate about his work and has a lot of record covers and a successful career to prove it.
Noting Cultural Assumptions
It was pretty difficult to find portrayals of graphic designers in TV shows, movies, etc. I could only find documentaries on graffiti, street art, and then just plain articles/editorials about some graphic designers and their style. Nothing really stood out as representing how society views graphic designers, and how that's portrayed in popular culture.
I came upon an excerpt about the poster artist Emek from the documentary American Artifact directed by Merle Becker.
I came upon an excerpt about the poster artist Emek from the documentary American Artifact directed by Merle Becker.
The movie is about the history of American rock poster art, from its beginnings in the 1960s, but focusing primarily on the resurgence of the 'art' side of posters that has been becoming very popular in recent years. Emek talks about how he can express his own ideas and views on events/topics in popular culture subliminally into his posters to make them even more meaningful. He portrays himself as a very intelligent designer, seeking out an abstract way to explain a message from a song or event, and then wrapping it up in some of the most detailed, precise work in the industry. For graphic artists like Emek, people flock to his events to get a chance to get their hands on his artwork.
Art Chantry talks about how graphic design is a language. "It's a language that everybody speaks but nobody knows they speak it. And graphic designers are masters of that language form. We're the ones who use this language to change the way you think about something... When we pick yellow, yellow means something... a ratty line instead of a straight line, that means something... round versus square, it means something. And we use all this stuff to convince the viewer to go to the show" (American Artifact).
I also found an article titled 5 Unfair Assumptions Clients Make About Graphic Artists by Millionaire Hoy that talks about how graphic designers feel like their clients don't realize that their job is harder than it looks.
He lists five different common assumptions he has witnessed during his time as a graphic artist:
1) Designing on the computer is easy
2) Graphic designers can do anything
3) They're the only client
4) Graphic designers can read minds
5) Graphic designers assume all responsibility
He goes into more depth as to what these mean, but they're pretty self-explanatory. There's no magic 'design' button that designers can press and just pop out the perfect logo/poster/website/whatever the person wants. There has to be a lot of detailed communication between the artist and the client so that every little subliminal message, every color, every line, every shape, etc correlate to the message the client is trying to convey. Designers can't automatically know what the client envisions in their head without a lot of communication. Also, designers are (ideally) never working on just one project. They're working on several at the same time, but they have to appear as though all their attention and focus is on that client's project.
Hopefully this post portrayed some of how people portray graphic designers. Clients usually assume that the job will be done exactly how they want it to, which is possible, but only when there is strong communication, a realization that there are limits to what can be achieved in the specified time frame, and realizing that there are multiple projects being balanced at the same time.
Monday, March 18, 2013
Contemplating Controversy
There are many controversies in the field of graphic design, mostly due to its artistic nature, and the wide-open mentality of creative expression. The controversy I'm going to talk about lies within the amount of creative expression that can be displayed before a piece of work loses its beginning message.
David Carson, one of the most influential designers of the 90's and today, whose work is described as continuing to be subjective and largely driven by intuition, with an emphasis on reading material before designing it, and experimenting with ways to communicate in a variety of mediums. Carson remains a hands on designer, keeping his studio small and mobile (DCD.com).
The controversial aspects of his work are based on his emphasis of readability vs legibility. He experimented a lot with pushing the reader farther into the visual realm of the page. He didn't speak simply to the reader, he spoke in an abstract language of scattered, layered, skewed, and at times absurdly composed text and images. Examples of all of these aspects of his work appeared while he was art director of Ray Gun magazine.
David Carson, one of the most influential designers of the 90's and today, whose work is described as continuing to be subjective and largely driven by intuition, with an emphasis on reading material before designing it, and experimenting with ways to communicate in a variety of mediums. Carson remains a hands on designer, keeping his studio small and mobile (DCD.com).
The controversial aspects of his work are based on his emphasis of readability vs legibility. He experimented a lot with pushing the reader farther into the visual realm of the page. He didn't speak simply to the reader, he spoke in an abstract language of scattered, layered, skewed, and at times absurdly composed text and images. Examples of all of these aspects of his work appeared while he was art director of Ray Gun magazine.
Notice how you don't get fed the information on the cover? You have to seek it out for yourself.
Critics of David Carson's work mainly say that his design was accidental, just experimenting and not using the principles of typography and design. They agree that it is indeed creative, and visually interesting to the reader though.
The basic difference here has been stated well by David Carson himself in a TED Talk. Don't mistake legibility for communication. Just becuase something's legibly doesn't mean it communicates. More importantly, it doesn't mean it communicates the right thing. So, what is the message sent before somebody actually gets into the material? And i think that's sometimes an overlooked area" (David Carson TED Talk).
Sunday, February 24, 2013
Interview With Chris Corneal
So after my interview, I realized that it didn't go exactly as planned, as most interviews do. I didn't end up talking to him too much about his writing style, I focused more on the field itself because I was very interested in what he does as a freelance designer, and as a professor here at Michigan State. He said a few things about things he has to write: he has to collaborate with his clients, which requires some communication through proposals, drafts, etc. That differs to what we do in class, or what we have discussed in class because it's not for entertainment purposes, or to be complexly written. It's written to describe the process in which he designed the piece, or what it's supposed to convey.
As for the actual interview, here's some of what Prof. Corneal said (paraphrased):
As for the actual interview, here's some of what Prof. Corneal said (paraphrased):
- What's your favorite part(s) about the field (freelance design)?
- His favorite part about the field is the level of variety in his different jobs. He enjoys being able to mix it up, which keeps the job interesting because he's not doing the same thing every day. This allows him to still have a rather high level of creative input with whatever the client wants, while still conveying whatever message they hired him to convey.
- What's your least favorite part about the field?
- He said variety is just as much his least favorite part as it is his favorite. Some clients fail to respect and trust his expertise, so when there's a broad window for creative freedom in a project, sometimes him and the client don't end up on the same page.
- What did you struggle with in the field?
- He was talking about how graphic design in school was very much and individual process, so he got used to that, but when the real world came around, he had to quickly learn how to collaborate with clients and learn how to deal with different types of people.
- What does a freelance designer do exactly?
- Most of his work consists of identity and branding projects, book covers, posters, and some web design.
- When did you know you wanted to pursue graphic design? What triggered this decision?
- He said he has always drawn ever since he was a little kid. He thought of it just as a hobby, then when he went into advertising in college, he wanted more creative freedom and found out there was a graphic design program he could get into. Then it took off from there.
- Who did you look up to when you were just starting off? Did you have a certain professor or role model that really showed you that you wanted to do this?
- He said that one of the most influential designers during the time he was just beginning was David Carson. He kind of defined "grunge typography" based on "readability vs. legibility".
- What's a trend that's really taking off in design right now?
- With the big emphasis on technology and all of the digital graphics in the business, a lot of designers are trying to turn to hand drawn and handmade images/typography to give their work a more realistic, honest feel.
- What technologies/programs are becoming key in the field?
- Adobe Creative Suite basically has a monopoly in print work and image work for it's quality and user-friendliness.
- Do you have any words of advice for me if I decide to pursue my interest in the field?
- Take it seriously. Some people don't look at graphic design as a serious field, but moreso as a hobby. Come at design with a very serious, yet creative approach, then find a different hobby.
- Do research. See what other designers have done, and seek inspiration from what they've done. You'll discover things you didn't even know were out there.
This was a very helpful interview that I had with Professor Corneal. It was interesting to talk to someone in the field and get firsthand answers about the questions I haven't found answers for through other sources.
Sunday, February 17, 2013
Interview Questions: Chris Corneal
I am doing my interview with Michigan State Graphic Design professor, Chris Corneal. In his profile on the MSU art department's website, a little bit of background is given about Prof. Corneal.
Chris Corneal is Associate Professor of Graphic Design in the Department of Art | Art History | Design at Michigan State University. In addition to his regular teaching duties, Prof. Corneal also serves as the Faculty Advisor for Design Center and the Director of Design Internships. He received his BFA in Graphic Design from Western Kentucky University and his MFA in Graphic Design from University of Memphis.
My interview isn't going to happen until this Monday, but here are some of the questions I've prepared to talk to him about:
Chris Corneal is Associate Professor of Graphic Design in the Department of Art | Art History | Design at Michigan State University. In addition to his regular teaching duties, Prof. Corneal also serves as the Faculty Advisor for Design Center and the Director of Design Internships. He received his BFA in Graphic Design from Western Kentucky University and his MFA in Graphic Design from University of Memphis.
My interview isn't going to happen until this Monday, but here are some of the questions I've prepared to talk to him about:
- What's your favorite part about the field?
- What's your least favorite part?
- As a freelance designer, what are some of the best aspects of the job and some of the worst aspects?
- What did you struggle with?
- What came easily?
- What does a freelance designer do exactly?
- When did you know you wanted to work in this field? And what triggered this decision? Talent, passion, curiosity, etc?
- Who did you look up to when you were just starting off? Did you have a certain professor or a role model that really showed you that this was what you wanted to do?
- What's a trend that's really taking off in design right now?
- What technologies/programs are becoming key in the field?
- What do you do here at Michigan State as a professor? How did that job come about?
- Do you have any words of advice for me if I decide to pursue my interest in the field?
I'll use these as a basis for the interview, then build on them through conversation which will end up giving me answers I wasn't even searching for. I'm also talking to him about the graphic design major itself because I want to find out more information about it so I can begin to decide whether or not to pursue graphic design. I'm very excited for this interview!
Monday, February 11, 2013
Delivery and Style: Considered
I found a blog by the design studio, DKNG, which consists of the artistic talents and visions of Dan Kuhlken and Nathan Goldman. The specific post I read from last June about a triptych poster set they did for the band Phish's shows in Atlantic City. The post consisted of detailed pictures along with a description of how many were being produced, where you could purchase the posters, and then they actually posted a process video of how the poster was created through Adobe Photoshop and Illustrator. Why would they take the extra time to create a video to show their audience how they made the poster and not just keep it as a secret? They realized that their audience obviously has an interest in what they produce, or else they wouldn't be this deep into their blog. They want to create a connection with the audience and show them that it does take a lot of talent and an IMMENSE amount of time to complete, but then they show them that the time spent was worth it in the end by showing the final product. I've noticed that it really says something positive about a company when they're willing to let their audience in on a few secrets.
I had trouble finding a self-written trade journal or newspaper article by a graphic designer, but I did find a book by Adrian Shuaghnessy titled "How to be a Graphic Designer Without Losing Your Soul." He goes through describing himself as a designer in the first few pages in a very honest tone. He even cites this honesty when talking about how he was inspired to begin his own design studio. He talks about one of his influences who inspired him to "just try to be open and forthright, and it will be interesting." He then gets into stating his audience and purpose pretty openly. "Designers are quick to tell us about their sources of inspiration... but they are much less willing to reveal tiresome matter such as how they find clients, how much they charge and what they do when their client rejects three weeks of work and refuses to pay the bill. If you want to learn how to be a designer, you need to know about these and other messy matters. It's as much a part of being a designer as knowing how to kem type or design the perfect letterhead. In fact, how you deal with the grubby bits is how you learn to be a graphic designer" (page 11). This single paragraph reveals that he's speaking to aspiring graphic designers and he's intending to inform them that the little things are just as important as the skills related to actually creating a product.
The target audience and purpose of each is different than the other, but they both have a common theme among them: honesty. They realize that being open to the reader will not only give them a better reputation, but it will help the reader in their future endeavors, whether it be gaining some insight into the poster making process through a process video, or learning the nitty gritty details of the little things you have to do to be successful in the graphic design industry.
Monday, February 4, 2013
Answering Questions about Design
When did graphic design become an important profession?
Late in the 19th century, when the aesthetic dimension of the mass media was separated from its production. The industrial revolution played a large role in this, because in these highly-populated cities, competition formed for companies to market their products, and a focus was put on visual aspects, forming the field of graphic design.
What is one noteworthy style of design and the era when it was prevalent?
Art Nouveau came to be in the late 1800's in an attempt to "beautify" the industrial cities in Europe. This style was used in advertisements, posters, and promotional items. They used 'new' techniques to promote the 'new' urban life. The most recognizable features of art nouveau pieces is the flowing fonts used, and the confident women used to glorify the subject. Elements of art nouveau were a heavy inspiration for the concert poster explosion of the 60's, and some elements are still used in advertising and design today.
What's an example of why graphic design so important?
When World War I broke out in 1914, all of the countries involved needed ways to gain support from citizens. This is when poster production really took off, in the form of propoganda posters. War propaganda was a huge part of the graphic design industry at this time. A lot of artists turned their focus from decorative art nouveau pieces to straight forward messages in the form of war posters. Propaganda, and in general the mass spreading of messages through visual art is a reason why graphic design has been important throughout history.
Who invented graphic design?
No answer in the book, I'm guessing no certain person invented the field, it was a kind of culmination of new attitudes and creativity that formed the field.
Graphic Design: A New History
eBook
Late in the 19th century, when the aesthetic dimension of the mass media was separated from its production. The industrial revolution played a large role in this, because in these highly-populated cities, competition formed for companies to market their products, and a focus was put on visual aspects, forming the field of graphic design.
What is one noteworthy style of design and the era when it was prevalent?
Art Nouveau came to be in the late 1800's in an attempt to "beautify" the industrial cities in Europe. This style was used in advertisements, posters, and promotional items. They used 'new' techniques to promote the 'new' urban life. The most recognizable features of art nouveau pieces is the flowing fonts used, and the confident women used to glorify the subject. Elements of art nouveau were a heavy inspiration for the concert poster explosion of the 60's, and some elements are still used in advertising and design today.
What's an example of why graphic design so important?
When World War I broke out in 1914, all of the countries involved needed ways to gain support from citizens. This is when poster production really took off, in the form of propoganda posters. War propaganda was a huge part of the graphic design industry at this time. A lot of artists turned their focus from decorative art nouveau pieces to straight forward messages in the form of war posters. Propaganda, and in general the mass spreading of messages through visual art is a reason why graphic design has been important throughout history.
Who invented graphic design?
No answer in the book, I'm guessing no certain person invented the field, it was a kind of culmination of new attitudes and creativity that formed the field.
Graphic Design: A New History
eBook
Monday, January 28, 2013
Analyzing Narrative: Chip Kidd
"Whether or not we know it, we all judge a book by its cover. Its role is to communicate not only what the book is about, but who will enjoy reading it. There is a subliminal language of images and typography that speaks directly to the subconscious mind of the potential book buyer." Veronique Vienne, who wrote Chip Kidd, said this about the effect a cover has on the potential reader. We all know that we shouldn't judge a book by its cover, but the cover gives us a hint at what it's about. Chip Kidd knows the tricks to these hints and has been one of the more successful designers to continually produce book covers for Alfred A. Knopf since 1986.
All of the biographies that I found on graphic designers were brief bio's basically just saying who the person is, what kind of design they do, and who their famous clientele have been. So to find a few more rhetorical elements in a piece of writing about a graphic designer, I read an article written by Bob Minzesheimer for USA Today in 2003. The title of the article was Chris Kidd, book cover designer, unmasked. This article gave a little bit more information about who Chris Kidd is and what he does, in a more appealing way than a brief bio.
Minzesheimer said that Kidd has been described as a "design demigod," an "inky colossus" and "the closest thing to a rock star" in graphic design. This use of allusion makes his skills seem larger than life, which help get the point across that he's one of the most respected designers in the business today. This also shows Minzesheimer's use of examples to support his points. His angle for the article is to promote both Vienne and Kidd, so he uses quotes that are going to make them look good in the spotlight.
All of the biographies that I found on graphic designers were brief bio's basically just saying who the person is, what kind of design they do, and who their famous clientele have been. So to find a few more rhetorical elements in a piece of writing about a graphic designer, I read an article written by Bob Minzesheimer for USA Today in 2003. The title of the article was Chris Kidd, book cover designer, unmasked. This article gave a little bit more information about who Chris Kidd is and what he does, in a more appealing way than a brief bio.
Minzesheimer said that Kidd has been described as a "design demigod," an "inky colossus" and "the closest thing to a rock star" in graphic design. This use of allusion makes his skills seem larger than life, which help get the point across that he's one of the most respected designers in the business today. This also shows Minzesheimer's use of examples to support his points. His angle for the article is to promote both Vienne and Kidd, so he uses quotes that are going to make them look good in the spotlight.
Monday, January 21, 2013
Learning the Lingo
Since 2006, TED (Technology, Entertainment, Design) has been posting TEDTalks on the internet. These are free 18 minute talks from the world's most innovative and brilliant thinkers. They talk about their ideas and perspectives on technology, entertainment and design. This past year, they passed one billion views, making it one of the more inspirational, and educational phenomena in popular culture today. I watched a TEDTalk from Martin Glaser.
"If you have to explain it, it ain't workin."
-Milton Glaser
Glaser, the American graphic designer responsible for this famous Bob Dylan poster, among many other widely-recognized images, such as the I Love NY logo, gave a TEDTalk about how great design makes ideas new. During his time on this talk, Glaser touched on many principles of design, specifically abstraction versus naturalism, theme and variation, purpose, profile, and didacticism, among others, all in the context of his work. These are all concepts that help designers convey their message visually. Through theme and variation, you can play around with old ideas and concepts and make them applicable today. A didactic approach is meant to both entertain and instruct the audience. He shows a few examples of this, including his "Art is Whatever" poster for the School of Visual Arts, where he teaches.
These are just a few examples of the language spoken in the world of graphic design. If you want to hear more from Glaser's TEDTalk, here is Milton Glaser On Using Design to Make Ideas New.
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